﻿using System;
using System.Collections.Generic;

namespace ProjectAutumn.Input
{
    class NullInput : InputDevice
    {
        public NullInput(Game game)
            : base(game) { }
        public override MouseState GetMouseState() { return new MouseState(); }
        public override KeyboardState GetKeyboardState() { return new KeyboardState(new Dictionary<Keys, bool>()); }
        public override InputCapabilities InputCapabilities
        {
            get {
                return new InputCapabilities {UnsupportedKeys = (Keys[])Enum.GetValues(typeof(Keys))};
            }
        }
    }
}
